<?xml version="1.0" encoding="utf-8" ?>
<REPLACEMENT_SYSTEM>
	<!-- INPUTS section describes all inputs which can control selection of replacement items -->
	<INPUTS>
		<INPUT NAME="LIVERY" OPTIONS="4" />
	</INPUTS>

	<NAMES INPUT ="LIVERY">
		<NAME LIVERY="51" NAME="RPD" />
		<NAME LIVERY="52" NAME="PPD" />
	</NAMES>

	<!-- DEPENDENCY section describes inputs which depend on each other in that only some combinations are permitted -->
	<!-- this will only be used in game for the menu system, and in the editor -->

	<!-- CONDITION sections define what to replace and when to replace it		-->
	<!-- They are used in the same way for all situations				-->
	
	<!-- Simple case - exterior paint effecting two materials -->

	<CONDITION LIVERY="51">
		<REPLACE TEXTURE="COMMON_PAINT.dds" NEWTEXTURE="CORVETTE_COP_LIVERY02_HR.dds" />
	</CONDITION>

	<CONDITION LIVERY="52">
		<REPLACE TEXTURE="COMMON_PAINT.dds" NEWTEXTURE="CORVETTE_COP_LIVERY04_HR.dds" />
	</CONDITION>

</REPLACEMENT_SYSTEM>
