<?xml version="1.0" encoding="utf-8" ?>
<REPLACEMENT_SYSTEM>
	<!-- INPUTS section describes all inputs which can control selection of replacement items -->
	<INPUTS>
		<INPUT NAME="LIVERY" OPTIONS="4" />
	</INPUTS>

	<NAMES INPUT ="LIVERY">
		<NAME LIVERY="51" NAME="SCPD 465" />
		<NAME LIVERY="52" NAME="SCPD 071" />
		<NAME LIVERY="53" NAME="Germany" />
		<NAME LIVERY="54" NAME="China" />
	</NAMES>

	<!-- DEPENDENCY section describes inputs which depend on each other in that only some combinations are permitted -->
	<!-- this will only be used in game for the menu system, and in the editor -->

	<!-- CONDITION sections define what to replace and when to replace it		-->
	<!-- They are used in the same way for all situations				-->
	
	<!-- Simple case - exterior paint effecting two materials -->
	<CONDITION LIVERY="51">
		<REPLACE TEXTURE="BUGATTI_VEYRON_PAINT_BLACK_DIFFUSE.dds" NEWTEXTURE="BUGATTI_VEYRON_COP.dds" />
		<REPLACE TEXTURE="COMMON_PAINT.dds" NEWTEXTURE="BUGATTI_VEYRON_COP.dds" />
	</CONDITION>

	<CONDITION LIVERY="52">
		<REPLACE TEXTURE="BUGATTI_VEYRON_PAINT_BLACK_DIFFUSE.dds" NEWTEXTURE="BUGATTI_VEYRON_COP2.dds" />
		<REPLACE TEXTURE="COMMON_PAINT.dds" NEWTEXTURE="BUGATTI_VEYRON_COP2.dds" />
	</CONDITION>

	<CONDITION LIVERY="53">
		<REPLACE TEXTURE="BUGATTI_VEYRON_PAINT_BLACK_DIFFUSE.dds" NEWTEXTURE="BUGATTI_VEYRON_COP3.dds" />
		<REPLACE TEXTURE="COMMON_PAINT.dds" NEWTEXTURE="BUGATTI_VEYRON_COP3.dds" />
	</CONDITION>

	<CONDITION LIVERY="54">
		<REPLACE TEXTURE="BUGATTI_VEYRON_PAINT_BLACK_DIFFUSE.dds" NEWTEXTURE="BUGATTI_VEYRON_COP4.dds" />
		<REPLACE TEXTURE="COMMON_PAINT.dds" NEWTEXTURE="BUGATTI_VEYRON_COP4.dds" />
	</CONDITION>
	
</REPLACEMENT_SYSTEM>
